![]() ![]() New character Scrap Knight can pick up an enemy or object and move them somewhere else. The bigger the chain, the more hits her shield can block. Shield Knight can generate shields by defeating chains of enemies. ![]() He is lower on hit points, but with enough metal he can gain a mechanical suit that gives him extra strength (but also explodes when the metal is used up, so be careful). Tinker Knight is unique in that he collects metal from the blocks. Plague Knight poisons the enemies he attacks, meaning they take an additional hit of damage after a second (other characters can purchase an upgrade that does the same for them which, yes, stacks when used by Plague Knight). Most of the characters are returning from the original Shovel Knight and its expansions, though a few new characters show up as well. Some characters you unlock by progressing through the story, while others are the boss characters that you unlock after defeating them (each boss stage has a number of potential bosses, so you never know who you’re going to get). But then the game goes above and beyond by including different playable characters, each with their own abilities that change up the game all the more. It’s so full of variety in enemies and stage-specific obstacles, not to mention the switching around of items and upgrades at the shop every playthrough, that Pocket Dungeon successfully merges an action game with a falling block puzzler. Of course, should you get a game over, you lose all your items and upgrades, and return to camp to start over from the beginning (though you can unlock the ability to go directly to later stages, but at the disadvantage of not having the bonuses you might otherwise have when you reach that point).Īs it is, the game would already be a blast. The bonus areas may ask the player to remove all enemies and objects within a small room, with bonus gems and items awarded if you succeed, or just provide the player with free keys and items. Here you can purchase upgrades that give the player bonuses that, unlike the aforementioned items, last throughout the current playthrough (such as additional hit points or immunity to electric attacks, things of that nature). The blue chests lead to the shop (going inside pauses the stage until you leave). The keys naturally open the chests to reveal power-ups (which may give the player a boost in damage, a shield to block a few hits, or other such limited use items). A boss fight shows up at the end of every third stage, with a secret boss waiting at the end of the game if you’ve managed to perform a specific set of tasks.Īlso included in the stages are keys, treasure chests, shops and bonus areas. And don’t worry, potions also fall from the top of the screen to heal your hit points.Ī certain number of enemies need to be defeated before the exit door of a stage appears, at which point the player can exit right away and move on to the next stage, or try to defeat every remaining enemy and block to claim an additional bonus. If multiple copies of the same enemy (or block) are adjacent to each other, then defeating them will give the player a chain, awarding them with more gems, which are used to purchase items as well as giving the player a high score. ![]() But the enemy also damages the player with every hit, with the exception the final blow. By bumping into an enemy, the player damages them. The game ends if the screen fills up completely, but you can also play a rouge-like mode that additionally can end if the player loses all their hit points. The game works as such: enemies and blocks fall from the top of the screen to the bottom, moving slowly over time as well as whenever Shovel Knight (or whatever playable character) moves. Just as Mario seems capable of transitioning into any genre and making it his own (whether it be RPG, sports or party games), Shovel Knight has now done something similar with Pocket Dungeon, one of the most original and engaging puzzle games in years.Ĭo-developed by Yacht Club Games and Vine and released at the tail end of 2021, Pocket Dungeon doesn’t just place Shovel Knight in a puzzle game, but the action elements of his titular series as well. Though perhaps the comparison between Shovel Knight and Super Mario has never been more prominent than it is with Shovel Knight Pocket Dungeon, which removes Shovel Knight from his action-platforming norms into the world of falling block puzzle games. His impact on Indie games, timeless appeal, and penchant for cameos in other games does bring to mind what Nintendo’s famed plumber has done for the mainstream. A while back, my older brother referred to Shovel Knight as the “Mario of Indie games.” That’s a pretty accurate description of Yacht Club Games’ shovel-wielding hero. ![]()
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